3 Pokémon Titles That Were Denied the Adoration They Earned

In the wake of a taste of global harmony thanks to Pokémon Go, there's no question that the creature-catching franchise is about as popular video games around. Pikachu is every bit as famous as Mickey Mouse, if not more so. The continued pandemonium surrounding trading card values ensures near-daily Pokémon news stories. It would be hard-pressed to find a pocket monster game that failed to move at least a few million units. Even, unofficial Pokémon games go viral every year.

Yet despite that pervasiveness and fame, some Pokémon games that remain underappreciated. These represent titles that didn't get their proper due, or were buried by the excitement of the core series. They're Pokémon games released on ill-fated platforms or services, or were pioneering attempts onto different formats. Frequently, they are Pokémon games that probably would have flourished if they had received sequels or modern remakes. With these criteria in mind, we won't be offering just one more reminder for Pokemon Conquest or the Pokémon Mystery Dungeon series. We're going beneath the surface.

Still, you may already know about these Pokémon games. So, before rearranging your glasses and writing 'Well,' we can all acknowledge that these are Pokémon games for those possessing refined tastes, agreed?

Pokemon Ranch: The Chill Forerunner

Too many Pokémon games emphasize the combat element of the series, and not nearly enough of them highlight the everyday aspects that would come with owning a companion. Admittedly, modern titles include small features like these in modern games—players may play with your monsters in camps. However, I'm longing for a Pokémon game more in the vein of Nintendogs or The Sims.

My Pokémon Ranch (2008) for the Wii is not that game. The digital-only title is best seen as the precursor to Pokemon Home; that is, as a repository to hold monsters from different games. Reviews from its release said Ranch was a poor if not truly ugly game. It's not my goal to argue against these notions, but it compels me to say Ranch might be the nearest we've come to a slice-of-life Pokémon game.

As the name suggests, the game is set on a ranch where your Mii avatars—imagine this—just relax with your pals. The interactions with Pokémon were basic, and a significant part of the draw was observing what your monsters might do when not forced into cockfighting. Ideally, Pokémon Ranch would have been the beginning of a beautiful franchise built on the simple pleasures of coexisting with a small creature. But since The Pokémon Company can charge a subscription for Pokémon Home now, I'm guessing we will never see a Pokémon Ranch game realized to its complete potential. I'd say 'save us, Pokémon Pokopia!' but it's also known that the upcoming Switch exclusive is just as much a puzzler as it is a life sim.

Ranch came out well before Stardew Valley kicked off the enduring trend of cozy games. It was prior to the rise of idle games, and the video playthrough popularization of viewing games you aren't actively controlling. Most people never realized that Ranch's proposal to watch your creatures as much as you play with them wasn't to hide a lack of substance. In actuality, Ranch's attention to detail was so remarkable, a Twitch stream focused on running the game continuously. The individual who runs the channel maintains that, after nearly two decades of experiencing the game, he still has not encountered everything that is in it. Justice for Pokémon Ranch: no one understood you in 2008.

Pokémon Duel: The Strategic Board Game Lost

Did you know that Pokémon once had an official tabletop game with action figures? Pokemon Duel was the 2016 effort to adapt the tabletop experience in a more accessible form. Duel was also, sadly, one of Pokémon's earliest forays into the world of free-to-play mobile gaming. Duel had the hallmarks of a gacha game where players could pay to win—and there was motivation to do so, given the lengthy grind for new figures.

All of these questionable mechanics masked a sad truth: Pokémon Duel was an excellent tactical game with Duel today. "I can’t express how much I adored and miss this game," one YouTube comment states, years after Duel's servers were shut down. "Truly I think this game was better than TCG Pocket in terms of depth, accessibility, design, and features in general," a user wrote. "I truly believe if it came out now people would be engaging with it more than GO and Pocket together."

Unfortunately, Duel's early release was marred by server issues. Bugs, alongside Duel's predatory business model, gave people little reason to come back. If, by some miracle, The Pokémon Company decided to revive this franchise, it's unclear things would end better. The unusual game board made for a fantastic strategic challenge for the handful of players who played Duel, but that playing field is also a daunting visual mess.

Pokemon: Magikarp Jump: The Absurd Gem

Screenshot from the game
Select Button/Magikarp Jump

Wow, why don't more Pokémon games loosen up a little and have some enjoyment? Magikarp Jump (2017) was a rare instance of The Pokémon Company giving its blessing a game with a concept so absurd, it was verging on shitpost. And when we're dealing with a franchise where trainers go out with a team of ineffective monsters who literally can't do anything, I'm shocked we don't have more Pokémon games that poke fun at themselves.

Within Magikarp Jump, the player is charged with breeding the best possible version of the infamous fish. This isn't about a Magikarp that can win battles. These are 'karp raised to enter competitions to see who can jump the highest. I'm not a fan is how Magikarp Jump, like many phone games, forces the player to wait before they can train their Magikarp further. But it is evident throughout the experience that Select Button appreciated and got the community love around Magikarp.

This was most apparent than in Jump's brutal random occurrences, where your Magikarp was as likely to raise its stats as it was to get eaten by a Pidgeotto. Apart from the clever dialogue, Magikarp Jump also tried out other things I wish the core series would do, like offering a wide variety of the same species of monster. I know it's not feasible for any Pokémon game to have 30 different variations for a roster of over a thousand creatures, as Magikarp Jump does... but we can hope.

Magikarp Jump was not a particularly sophisticated or deep game, but the kernels of genius were there. Witty events with unpredictable results that forever alter how you can raise a pet also describe the excellent Mewgenics. It's worth noting: Mewgenics will likely be in the conversation when Game of the Year season arrives.


With dozens of mainline entries and derivative titles, chances are that I omitted that particular Pokémon game you absolutely adore but argue that too few people played. It's acknowledged that some people remember games like Pokémon Ranger or Pokémon Pinball fondly notwithstanding argu

Dawn Townsend MD
Dawn Townsend MD

Elara is a seasoned gaming analyst with over a decade of experience in casino reviews and player strategy development.

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